ScreenBurn at SXSW Game Design Competition

Got a great idea for a video game? I know I do. You get these two sticks which you can move ver­ti­cally up and down the screen to hit a square ball back and forth. As the ball hits the stick, it makes a really cool, life­like beep­ing sound.….(if you’re too young to know what I’m refer­ring to — this may help) .…. but seri­ously, if you do have an idea for a game, and you can describe it in 200 punchy words, sub­mit it to the SXSW Game Design Competition, part of Screenburn.

Brand new for 2009 is the ScreenBurn at SXSW Game Design Competition which pro­vides a venue for emerg­ing design­ers to pitch their con­cept to a jury of estab­lished pro­fes­sion­als. Participants in this event are chal­lenged to excite the imag­i­na­tion with a descrip­tion of the game they want to build. These pro­pos­als are entirely con­cep­tual — but tight orga­ni­za­tion is a must as these entries can­not exceed 200 words in length.

The entry process runs from Monday, August 18 through Friday, December 5. Semi-​​finalists for the ScreenBurn at SXSW Game Design Competition will be announced in mid January. These semi-​​finalists will then con­struct a three-​​minute slideshow pre­sen­ta­tion that graph­i­cally illus­trates their con­cept. Finalists will be cho­sen to present at the event after the jury reviews these slideshow pre­sen­ta­tions. There is no fee to enter the Game Design Competition, how­ever, each per­son may only sub­mit two proposals.

ScreenBurn at SXSW has enjoyed tremen­dous suc­cess since launch­ing in 2006,” says SXSWi fes­ti­val direc­tor Hugh Forrest. “This suc­cess reflects the growth of the video game indus­try, par­tic­u­larly amongst more main­stream audi­ences. By pro­vid­ing another avenue to bring in up-​​and-​​coming devel­op­ers, we think that the Game Design Competition will help gen­er­ate even more buzz for ScreenBurn at SXSW.”

Do it today — are you the next Will Wright?

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