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Web Directions South 2011, Sydney, October 14th.
Presentation slides
Session description
With the release of the Windows Phone, Windows 8, Google+ and a host of other interfaces – a call for revolution is becoming more absolute. There seems to be a clear opposition to skeumorphism in graphical user interfaces (skeumorphic UI were made popular by Apple for the past half a decade). There is a clear call for fierce reduction of chrome in favor of content.History seldom repeats itself, but every now and then, it rhymes. My session focuses on what I call — ‘The Interaction Design Bauhaus’. It discusses this growing minimalist, ‘form follows data’ trend in UX and compares it to historical phenomenon that occurred in the early 1900’s in the form of the industrial design Bauhaus movement. This session draws comparisons and lessons from history, and attempts to focus on the new material we deal with in Interaction Design and how we deal with old human feelings like Envy.
About Rahul Sen

Rahul is an interaction designer with a background in architecture and theatre. He has a MA in Interaction Design from the renowned Umeå Institute of Design in Sweden. Prior to his work at
Ergonomidesign, where Rahul currently works, he has worked at Teague (Seattle) and Atlas Copco (Örebro).In all these places he has worked on a wide range of cross-disciplinary projects with people from different backgrounds. His work has made him work with global brands like Microsoft Surface, Windows Phone, Zune, Hewlett-Packard, Roche, Proctor and Gamble, Pepsico, Spotify, Maquet, Nokia, and several others. Rahul uses his diverse history to probe and create interesting intersections between people, pixels and our physical World.In addition to his role as a visual interaction designer, Rahul is a keen thinker about future design scenarios and design-fiction. He writes and speaks about this within the design community as often as possible. He has experienced life and work in India, France, Berlin, USA and Sweden where he currently lives.Follow Rahul on Twitter:
@rahulsen79" ["post_title"]=> string(38) "Rahul Sen - Interaction Design Bauhaus" ["post_excerpt"]=> string(428) "
My session focuses on what I call — ‘The Interaction Design Bauhaus’. It discusses this growing minimalist, ‘form follows data’ trend in UX and compares it to historical phenomenon that occurred in the early 1900’s in the form of the industrial design Bauhaus movement.
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Web Directions South 2011, Sydney, October 13th.
Presentation slide
Session description
Now that we are comfortable developing and designing web content for desktop screens, just when we finally understood how to translate the web experience to mobile screens, there is a new challenge ahead of us. How do we develop and design web content when the physical environment becomes our canvas?While for a period there was (and largely still is) an emerging trend to stick a screen on everything (remember the Internet fridge), increasingly the smartphone is becoming our swiss army knife for information access. Constantly connected to the Internet, smartphones have literally made information available at our fingertips in more personalised and less obtrusive ways than embedded screens.With the arrival of new display technologies, like integrated personal projectors, we will be able (again) to design for a much larger content area. There is a danger though that this will be limited to marginal use cases, such as watching photos or movies, when in fact this opens up an entirely new and exciting design space. Drawing on the sensing power of smartphones, projected content could instead be designed to provide rich interaction and contextualised visualisation of information.The session will draw on research projects and visions of the future to sketch out the possibilities of this new design space, and how current web practices can be translated into a future where using the world as a canvas will change information visualisation and access all over again.
About Martin Tomitsch

Martin Tomitsch holds a lectureship at the University of Sydney and works as researcher at the Design Lab, an interdisciplinary research group within the Faculty of Architecture, Design and Planning. He teaches interaction design for the Web, mobile devices, and experimental interfaces. In his research he investigates aspects of designing and evaluating information interfaces in everyday environments. He is particularly interested in using new technologies to create user experiences that merge the digital and the physical. Martin has a background in informatics with a focus on human-computer interaction, which he studied in Vienna, Paris and Stockholm. Before joining the Design Lab, he worked as interface designer in software projects.Follow Martin on Twitter:
@martintom" ["post_title"]=> string(45) "Martin Tomitsch - Using the world as a canvas" ["post_excerpt"]=> string(450) "
The session will draw on research projects and visions of the future to sketch out the possibilities of this new design space, and how current web practices can be translated into a future where using the world as a canvas will change information visualisation and access all over again.
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Web Directions South 2011, Sydney, October 13th.
Session description
In the last few years people have started talking about something called ‘digital humanities’ outside of academia. The term ‘curator’ is even being loosely talked about as a ‘future job description’ — despite its long history and roots in the museum world. And in museums, archives and libraries all over the world technologists are talking and building linked open data projects, SPARQL endpoints, huge crowdsourced digitisation and citizen science projects, not to mention mobile and social experiences, AR, QR, that fluidly move between the physical and the digital. Not only that, they’re not hiding this work behind patent lawsuits, NDAs and commercial-in-confidence backroom deals.What exactly is going on here and how might you, as developers and web thinkers, start to explore some of what they have to offer. And, perhaps selfishly, how can you prototype, test and solve your own technical problems using their data and use their unique physical environments as a living laboratory for your own products and projects?In a fireside chat, Seb and Luke from the Powerhouse Museum will talk candidly about some of the current challenges and future directions in this space — and how you might be able to help.
About Luke Dearnley

Luke Dearnley is the Web Manager at the Powerhouse Museum where he previously worked as a developer. In his time at the museum he has been involved with improvements to the online collection including the automatic semantic mining of over 75,000 object descriptions using the Reuter’s Open Calais service, automated deployment of images to the Flickr Commons, and construction of the Museum’s collection API. In more recent years he has weathered the rise in workload as the department has begun making mobile Apps as well as websites. Insert witty insight into personal life here.Follow Luke on Twitter:
@LukeSnarlAbout Sebastian Chan

Sebastian Chan leads the Digital, Social and Emerging Technologies department at the Powerhouse Museum in Sydney. Beyond the Powerhouse he also helps other organisations internationally strategize and implement cutting edge technologies in the cultural sector. Seb was also a member of the Australian Government’s Government 2.0 Taskforce examining ways of improving citizen engagement with government and opening access to public sector information. Seb writes the popular Fresh & New(er) blog in the museum world, and leads a parallel life in electronic music and art as editor-in-chief of Cyclic Defrost Magazine. He likes sticky dessert wines and high grade dark chocolate.Follow Sebastian on Twitter:
@sebchan" ["post_title"]=> string(70) "Luke Dearnley & Sebastian Chan - Culture + citizens + digital heritage" ["post_excerpt"]=> string(502) "

In a fireside chat, Seb and Luke from the Powerhouse Museum will talk candidly about some of the current challenges and future directions in this space — and how you might be able to help.
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Web Directions South 2011, Sydney, October 13th.
Presentation slides
Session description
Computers are increasingly being held in the hand rather than sitting atop lap or desk. We now have to consider how our products will work underneath a finger instead of a mouse cursor. Increasingly, too, those products are being delivered as native applications, capable of fully exploiting device capabilities. That has ramifications not only for the way those projects get built, but also how we structure the businesses that support them.In this session, Michael Honey and Tim Riley answer the question “web or native?” from business, product design and development perspectives. They cover the current state of web technology on modern devices and compare it to what’s available through native development platforms. They’ll look at web, native and hybrid strategies successfully employed by Australian and international businesses, and share their own stories as mobile and web developers. Finally, they’ll offer practical guidance on picking a strategy for web or native development that best suits your needs — as either a developer or a client.Tim and Michael are two of the partners behind
Icelab, an Australian design and development studio. They’ve trod both the web and native paths through their client work, such as interactive touchscreens for museum exhibits, online photo galleries and mobile tour guides, and also their own projects, like
Decaf Sucks, a coffee review community available on the web (optimised for both desktops and smartphones) and as a native iPhone app.
About Michael Honey

Michael founded Icelab after a career as creative director and later, interactive director in an agency environment. He has fifteen years’ experience in design for screen, print, video and exhibition spaces, and has expertise in writing, programming, direction and post-production. He is an experienced coder, with a particular interest in algorithmic animation and datavisualisation. He is also experienced in the development of diagrammatic animations for cultural, engineering, scientific and architectural clients.Michael’s interests include architecture, urbanism, and the environment.Follow Michael on Twitter:
@michaelhoneyAbout Tim Riley

Tim is a partner at Australian design and development studio Icelab, where he builds excellent web and mobile applications using Ruby on Rails, JavaScript, Cocoa, and occasionally out of popsicle sticks. On alternate days he runs Decaf Sucks, an online community for coffee reviews, and RentMonkey, which contains the greatest