Presentations about design
Podcasts, slides, videos and more
My session focuses on what I call — ‘The Interaction Design Bauhaus’. It discusses this growing minimalist, ‘form follows data’ trend in UX and compares it to historical phenomenon that occurred in the early 1900’s in the form of the industrial design Bauhaus movement.
The session will draw on research projects and visions of the future to sketch out the possibilities of this new design space, and how current web practices can be translated into a future where using the world as a canvas will change information visualisation and access all over again.
In a fireside chat, Seb and Luke from the Powerhouse Museum will talk candidly about some of the current challenges and future directions in this space — and how you might be able to help.
In this session, Michael Honey and Tim Riley answer the question “web or native?” from business, product design and development perspectives.
How do you approach designing experiences that span multiple platforms and devices, contexts and roles to meet the evolving needs of our audiences?
In this session Aaron will lead you on a tour of current trends and practices, examining the strengths and drawbacks that realism brings.
Change is never a smooth process. How do know when disruption is useful and how do you cope with the feedback on it?
This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large.
After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.
Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
How to design a playful experience that is truly meaningful to users – instead of just creating shallow novelty effects? Which lessons do games really hold for other products and services? What criticism is valid? And how can designers interested in “gameifying” an application steer clear of the worst pitfalls?
The average size of an adult human’s finger pad is 10-14mm. The average size of a cursor or stylus tip is 1-2mm. That fact alone means that designing native touchscreen apps is an entirely different thing than designing web, desktop, or even traditional mobile apps. This talk outlines the most important concepts, guidelines, and practices to keep in mind when designing with fingers and hands in mind. We’ll cover interaction zones (where it’s easiest for fingers to reach), touch targets (size and distance apart), kinesiology (how fingers can bend, move, and stretch), and signaling (how users can become aware of gestures).
Find out how to creatively use new features of CSS3 (gradients, multiple backgrounds, generated content, and many more) to give life to your design ideas, make them adaptable and maintainable, and provide the best experience possible on an array of platforms.