In this talk, Juliette Melton will guide you through how to use some great existing research methods in a mobile context, how to incorporate some new (and fun!) methods into your arsenal, and propose next generation tools and services to make mobile user experience research even better.
The average size of an adult human’s finger pad is 10-14mm. The average size of a cursor or stylus tip is 1-2mm. That fact alone means that designing native touchscreen apps is an entirely different thing than designing web, desktop, or even traditional mobile apps. This talk outlines the most important concepts, guidelines, and practices to keep in mind when designing with fingers and hands in mind. We’ll cover interaction zones (where it’s easiest for fingers to reach), touch targets (size and distance apart), kinesiology (how fingers can bend, move, and stretch), and signaling (how users can become aware of gestures).
We’ve heard it all before… prototype, prototype, prototype. It’s a standard step in almost any design process — but often the first step skipped in time and budget constrained projects. While prototyping is considered a standard step in any UX design process, it is an *essential* part of the mobile UX process. This talk will outline why prototyping is essential to part of the mobile UX process and how prolific prototyping is a necessary step for designers keen to grow the ruthless editing skills necessary to craft successful mobile experiences.
This talk outlines the most important best practices to keep in mind when designing web applications for TV. We’ll cover issues like directional pad navigation, user interface design for TV, color issues, and zooming, as well as discussing some unique opportunities for TV applications.
As browsers explode with new capabilities and migrate onto devices users can be left wondering, “what’s taking so long?” Learn how HTML, CSS, JavaScript, and the web itself conspire against a fast-running application and simple tips to create a snappy interface that delight users instead of frustrating them.
Find out how to creatively use new features of CSS3 (gradients, multiple backgrounds, generated content, and many more) to give life to your design ideas, make them adaptable and maintainable, and provide the best experience possible on an array of platforms.
In the absence of a “Widgets for Dummies” book being available at your local bookstore, this presentation will try to bring you up-to-speed with what you need to know to start developing widgets.
In this session Aaron will lead you on a tour of current trends and practices, examining the strengths and drawbacks that realism brings. We’ll talk about things like mental models, innovation and usability as they relate to lifelike UI. Finally, Aaron will share some pragmatic guidelines to keep in mind as you build the next wave of mobile and touch apps.
The Canvas tag has been around for a while, and HTML5 has given it more visibility. It’s now finding its way into most mobile browsers, and even a majority of desktop browsers. This talk will give a solid overview of what the canvas tag is, what it can do, and how it compares with other technologies like SVG and Flash.
What: Random Hacks of Kindness Where: Swinburne University of Technology, Advanced Technologies Centre When: Sat June 4 and Sun June 5 2011 Who: Designers, developers, IxD and UX experts, students and professionals How Much: Free! But please RSVP You’ve got the skills, and they pay the bills. But, wouldn’t it be great to put those […]
While location-based mobile apps are becoming increasingly popular, they are still relatively new. Special considerations need to be made for battery life and handling large data sets of geolocated data. The good news is there are many services and technologies you can use to assist you in building mobile location-based apps.
No one who advocates for the mobile web wants to admit it, but it is true. Native is easier. It’s easier to sell to stakeholders. Easier to monetize. And most importantly, easier to implement. So how do we sell mobile web projects? How do we work with the systems we currently have to build compelling mobile web experiences?
Toda’s closing keynote session by Jason Grigsby will be streamed live, courtesy of our excellent friends at pinch/zoom. So pop by at 4pm Pacific Time (midnight GMT, 9am Australian east coast, 8am Tokyo) for what will be a fantastic session.
If you’ve missed the twitter and other announcements, tomorrow, Web Directions is running an event with the NSW State Library, Mashup the Mitchell, as part of the month-long LibraryHack event run by the state libraries, plus Australian and NZ National Libraries. Now, in this always on world, Libraries don’t always have the most up to […]
We’ve just published the first “State of (Mobile) Web Development” Report, analysing the results of our recent survey of over 1,300 developers. In previous years, we’ve published a single report covering the entire survey, but this year, with the rise in interest in HTML5 and mobile development, we’re also publishing this more focussed report. We’ll […]