Year round learning for product, design and engineering professionals

ScreenBurn at SXSW Game Design Competition

Got a great idea for a video game? I know I do. You get these two sticks which you can move vertically up and down the screen to hit a square ball back and forth. As the ball hits the stick, it makes a really cool, lifelike beeping sound…..(if you’re too young to know what I’m referring to – this may help) ….. but seriously, if you do have an idea for a game, and you can describe it in 200 punchy words, submit it to the SXSW Game Design Competition, part of Screenburn.

Brand new for 2009 is the ScreenBurn at SXSW Game Design Competition which provides a venue for emerging designers to pitch their concept to a jury of established professionals. Participants in this event are challenged to excite the imagination with a description of the game they want to build. These proposals are entirely conceptual — but tight organization is a must as these entries cannot exceed 200 words in length.

The entry process runs from Monday, August 18 through Friday, December 5. Semi-finalists for the ScreenBurn at SXSW Game Design Competition will be announced in mid January. These semi-finalists will then construct a three-minute slideshow presentation that graphically illustrates their concept. Finalists will be chosen to present at the event after the jury reviews these slideshow presentations. There is no fee to enter the Game Design Competition, however, each person may only submit two proposals.

“ScreenBurn at SXSW has enjoyed tremendous success since launching in 2006,” says SXSWi festival director Hugh Forrest. “This success reflects the growth of the video game industry, particularly amongst more mainstream audiences. By providing another avenue to bring in up-and-coming developers, we think that the Game Design Competition will help generate even more buzz for ScreenBurn at SXSW.”

Do it today – are you the next Will Wright?

delivering year round learning for front end and full stack professionals

Learn more about us

Three days of talks, two of them in the engineering room. Web Directions you have broken my brain.

Cheryl Gledhill Product Manager, BlueChilli