A presentation given at Web Directions South, Sydney Australia, September 28 2007.
If there’s one thing about Web 2.0, it’s that we’re realising that there are actually people using the internet. It’s no longer about Human to Computer interaction, but rather Human to Human. Discover some of the user experience ideas and strategies behind the design of flickr.com, one of the richest Human to Human places on the web today.
About George Oates
George Oates joined a company called Ludicorp back in the middle of 2003, having moved from Australia, where she had enjoyed a successful career in the web industry. At the time, Ludicorp was making a hilarious online game called Game Neverending and George jumped in, helping design game elements, the GNE universe, and how players interacted.
It wasn’t long before Ludicorp shifted gears somewhat and decided to enter the photo-sharing space. The entire team were torn between wanting to keep doing fun game things and the need for money. So, they managed to find a way to blend the two, and Flickr was born!