Keynote: Kelly Goto - Designing for Lifestyle
- Everyone’s talking about the internet, what’s working, not working for them.
- Different cultural implications of technology – very different whilst very ‘the same’
- “two years ahead, ten steps ahead” – what will we have to work with in 2 years from now?
- Designing for lifestyle is where we really are – dive deeply into immersive experience
Demo of Second Life
- ppl using to network, business meetings in second life
- virtual conferences are the next step
- Approx 740,000 ppl in second life at the moment
- important for sense of comfort, sense of home, even in VR world
- use it integrate life currently and network individuals around the world. Introduce avatars of self
- Global Avatar should follow – flcikr, second life, etc. All one ID.
Innovation
- Business looking at innovation – cultural change in big business.
manifesting a culture that embraces innovation
“we listen to what customers didn’t say, and observed what they did” – Jock Troung, VP of 3M Supply Division - Ethanography – about hanging out w/ ppl, waiting for that “AHA!” moment.
Example: “CHECK ENGINE” light – we’ve been trained to ignore some signs. Check Engine = where we are currently. - Human – Human communication and Machine to Machine communication is smooth and easy. We have that down.
Human to machine and Machine to Human are where the troubles remain - Web2.0’s interaction revolution - “Trying to get our machines to be more human, every single day”
- Demo Eliza; discuss turing test.
Chat bots etc, often used for live help.
Changing back to natural language; machines speaking ‘human’ - Lifestyle focused companies – TiVo, Google, jetBlue, Apple :: big, friendly, people love the interfaces. Excelled by creating friendly, human interfaces and interaction processes
- “Friendly 2.0” Machines should talk to us like they’re real; make us more comfortable. Causes spread of word through positive experience.
- “Google Just Works”
- Google develop a culture around innovation. Pride themselves on brilliant ppl, allowed freedom to “do what they want to do” – 1 day per week innovation time has become legendary in the industry.
- IPOD: personality lifestyle driven – not just a mobile device
- Fluid user experience. Ubiquitus control over the devices in our daily lives.
- Practical vs. Emotional – how can you design an appro. Exp.
- some mobile devices are expensive and hard to use, but because aesthetically pleasing, we use it every day; develop Emotional attachment to it
- Emotional connections cause dedication; potentially addiction
getting information off internet like trying to sip from firehose
- Practical – convenient, learnable, cost effective. Functional; meets needs; trustworthy.
- Emotional – intuitive, customized, unique,, aesthetic, Meets desires, Compelling – leads to addictive behaviour. Kelly trying to understand what leads to addictive behaviour? myspace, flickr, second life… all proven addictive.
- Companies in silicon valley trying to create addictive behaviour. Ritual != addiction
Ritual most important thing you can create for cutomers, employees etc.
Can’t create addiction, can create ritual
Mobile (r)evolution
- 116billion US per year mobile devices 88% goes to carrier, rest into data/content providers
- nterviews revealed no longer only early adopters watching mobile TV.
- opportunities for billions of dollars from mobile market; mobile infiltration quit high approx 70-80% US
- Lifestyle design is important – huge open window; coming quickly
- most popular phones in Europe very different from most popular in US – different UI’s etc. - “2.0 is cute” – 2.0 is about not freaking us out with the technology – friendly
- More servies integrated into our lives, our pref’s – exciting when it works, keep trying when it doesn’t
- Transfer great online exp to mobile
- Content – create an experience out of your content; not just pile it on and hope for the best
- location based services ie dodgeball.com – not everyone wants that level of info available about them
- lots of interest in location based services; GMaps being a posterchild of the web2.0 experience
- “mobile phones are the new cool”
- south korea is largest mobile device market.
When machines talk, will we listen?
Ian Symonds
October 2nd, 2006 at 12:30 pm
I have a question about Extreme Programming.
This looks very much like the RAD (Rapid Application Development) technologies which emerged during the 80’s* and 90’s.
These too were based upon less formal planning, iterative application development and with a high degree of interaction from the client.
We found this approach isn’t working for us, because we have mostly government clients who require clear goals, a time frame and a fixed price quote at the beginning of a project.
Our experience with Iterative programming has revealed problems with scope creep, and no clearly defined project schedule or budget - which doesn’t work for our clients.
*Did anyone else notice that in Sydney it appears bubble skirts are back. Is this related to the (re)emergence of RAD - badged as Exreme Programming?
Ian Symonds
October 2nd, 2006 at 12:31 pm
Oh… and the question….
Is this the case - can XP be compared to the previous RAD methodologies?
WD06 - Day 3 Musings at Mad Web Blog October 2nd, 2006 at 9:40 pm
[...] Kelly Goto’s opening keynote was a great way to start proceedings. The main point I got out of her talk was that one of the best things you can do for your product is to make it a ritual for your users; not necessarily an addiction, but something of definite value. [...]
Tom
July 23rd, 2007 at 3:04 am
And if you ask me, I call all this a virtual lifestyle. It’s good though, at least for business it’s good. You would be able to take your workplace anywhere else you want. And it’s been very effective lately. But then what’s it saving me? Yes, Time. Isn’t it profit if I can see my team working through an online conferencing wihthout having to go to the workplace myself and handle meeting with my business partners also through an online business discussion? that’s how I define virtual business lifestyle. Life is easy with the very concept, isn’t it? :)