Innovation is intensifying off the browser — the things we use everyday are increasingly controlled by touch, gesture and voice. And we, as interaction designers, are faced with a challenge that’s the opposite of our browser-based one-man-shop: there’s suddenly a gulf of production between our concept and the final product; the means of production is as tricky to navigate as a roster of Tolstoy characters; mistakes are expensive; and everyone speaks a different language. Sound dangerous? Sound exciting?Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
About Hannah Donovan
Hannah Donovan is a Canadian interaction designer living in London. She led design at Last.fm for five years, and before that worked agency-side designing digital campaigns. Since leaving Last.fm this spring, Hannah’s become an independent product designer focused on ways to make music better on the web. When she’s not busy with new work, Hannah contributes to spacelog.org and plays cello with a real orchestra as well as a comedy orchestra.Follow Hannah on Twitter:@Han" ["post_title"]=> string(46) "Hannah Donovan - Designing without the browser" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(456) "
Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
HTML5 and CSS3 are the newest stars of the web: the cornerstones of progressive enhancement, the future of online video, the easiest way to build web applications for desktop and mobile devices, and a brilliant foundation upon which we can add complex interaction and animation layers with javascript and Canvas; happily — thanks to much-improved browser support — we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our toolbox, what this means for interface designers, and how you can bring the same techniques to your projects.
" ["post_title"]=> string(67) "Dan Rubin - Creativity, design and interaction with HTML5 and CSS3 " ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(770) "
HTML5 and CSS3 are the newest stars of the web: the cornerstones of progressive enhancement, the future of online video, the easiest way to build web applications for desktop and mobile devices, and a brilliant foundation upon which we can add complex interaction and animation layers with javascript and Canvas; happily — thanks to much-improved browser support — we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our toolbox, what this means for interface designers, and how you can bring the same techniques to your projects.
When I first picked up Matthew Frederick's book: "101 Things I Learned in Architecture School" I was struck by the number of principles of architecture that can be directly applied to interaction design, but also disillusioned by the fact that Interaction Designers generally do not have a similar body of knowledge to draw on. Sure we have lots of "process", but relatively little "wisdom" of the sort found in this book.The field of Interaction Design isn't very old - If we're talking purely software interface design, then let's say about 25 years old. No surprise, then, that we borrow heavily (and unashamedly) from a range of other, more established, disciplines. We try to compensate for our relative lack of a history, tradition or body of knowledge by leveraging others'. That's entirely appropriate - but how far does it get us? Interaction Design is an essential component of the delivery of virtually any product or service today. Many of us may already be at the point where we interact with more digital products in a day than we do physical products, and many of the most important transactions in our lives are entirely virtual. Maybe Interaction Design needs to be taken a bit more seriously?In this talk I'd like to reflect on my almost 20 years as an interaction designer - the things I've learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we'll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond.
About Shane Morris
Shane Morris is one of Australia’s most respected user experience professionals. Through consulting, mentoring and training he has helped organisations create compelling digital experiences since 1991. In that time he has worked on desktop applications, internet applications, mobile user interfaces, physical devices and web sites. Shane has taught user experience topics around the world and is a key contributor to “101 Things I Learned in Interaction Design School” at ixd101.com.Shane has worked with companies like Microsoft, Lonely Planet, M&C Saatchi, Cochlear, Amnesia Razorfish and Sensis - helping creative and technical professionals collaborate to create services that empower, inspire and reward. His passion is transforming the complex and constrained into the simple and powerful. Not just because it's valuable endeavour, but because it's hard - and therefore immensely rewarding.Shane's experience includes:
Director of Automatic Studio (Formerly Echo Interaction Design)
One of Microsoft's first User Experience Evangelists world-wide
General Manager and Principal Consultant at The Hiser Group
In this talk I'd like to reflect on my almost 20 years as an interaction designer - the things I've learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we'll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond.
If you work on the web, it was hard to miss the announcement of Google Wave in May. It was especially exciting because this project, designed to leapfrog current modes of online communication, was developed right here in Australia by a Sydney based team. Wave’s interface designer - Web Directions favourite, Cameron Adams - will give us some unique insights into the challenges of bringing such an innovative product to fruition, the problems you face in designing a desktop application in the browser, and how to nurture a startup culture inside a large company. Cameron has given some truly memorable presentations at previous Web Directions - this keynote drawing from his experiences as part of the Google Wave team will be no exception.
About Cameron Adams
Cameron Adams — The Man in Blue, and interface designer at Google Wave — melds a background in Computer Science with over nine years experience in graphic design to create a unique approach to interface design. Using the latest technologies, he likes to play in the intersection between design and code to produce innovative but usable sites and applications.In addition to the projects he’s currently tinkering with, Cameron writes about the Internet and design in general on his well respected blog, and has written several books ranging in topics from JavaScript, to CSS, and design. His latest publication — Simply JavaScript — takes a bottom-up, quirky-down approach to the basics of JavaScript coding.Follow Cameron on Twitter:@themaininblue
If you work on the web, it was hard to miss the announcement of Google Wave in May. It was especially exciting because this project, designed to leapfrog current modes of online communication, was developed right here in Australia by a Sydney based team. Wave’s interface designer - Web Directions favourite, Cameron Adams - will give us some unique insights into the challenges of bringing such an innovative product to fruition, the problems you face in designing a desktop application in the browser, and how to nurture a startup culture inside a large company. Cameron has given some truly memorable presentations at previous Web Directions - this keynote drawing from his experiences as part of the Google Wave team will be no exception.
User interface design is an iterative process — the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.
The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design.
The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process.
About Daniel Burka
Daniel is the creative director at Digg, a founder of Pownce, and a founder of the Canadian web firm silverorange.
At silverorange, Daniel worked with a wide range of clients including Mozilla, Ning, Revision3, and Sloan. He’s since been lured to San Francisco after Kevin Rose dangled the prospect of In ‘N Out burgers and the opportunity to develop the user experience for the social news website Digg. As Digg’s creative director, Daniel has helped the site grow from a niche technology news site into one of the leading media services on the web with a massive and passionate community. Recently, along with Leah Culver and Kevin, Daniel helped found Pownce - a social network that lets you share files, events, messages, and links with your friends. Daniel works on feature development and the user interface of Pownce.
" ["post_title"]=> string(71) "Daniel Burka - Changing successfully: Adapting your interface over time" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(1158) "
Web Directions South 2008, Sydney Convention Centre, September 26 1.40pm.
User interface design is an iterative process — the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.
The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design.
The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process.
The hype around Web 2.0 continues to increase to the point of absurdity. We hear all about a rich web of data, but what can we learn from these trends to actually apply to our designs? You’ll take a tour through the past, present, and future of the web to answer these questions and more:
What can we learn from the rich history of data visualization to inform our designs today?
How can we do amazing work while battle the constant constraints we find ourselves up against?
How do we really incorporate users into our practice of user experience?
About Jeffrey Veen
Jeffrey Veen is an internationally sought-after speaker, author, and user experience consultant. As a consultant, Jeffrey has been involved in designing the leading blog and social media applications on the web, including Blogger, TypePad, Flickr, and more. Jeff also led the creation of Measure Map, the well-received blog analytics tool acquired by Google in 2006.
After five years with Adaptive Path, where he was a founding partner, Jeff moved to Google, where he where he lead the redesign of their Analytics product and managed their web apps UX team. He left Google in May, 2008, to work on personal projects. Previously, Jeffrey served as the Executive Director of Interface Design for Wired Digital and Lycos Inc., where he managed the look and feel of HotWired, the HotBot search engine, Lycos.com and others.
In addition to lecturing and writing on web design and development, Jeffrey has been active with the World Wide Web Consortium’s CSS Editorial Review Board as an invited expert on electronic publishing. He is also the author of the acclaimed books The Art & Science of Web Design and HotWired Style: Principles for Building Smart Web Sites.
In 1998, Jeffrey was named by CNET as one of the “First Annual Web Innovators” and has won the Communication Arts Interactive Annual award for his work on Wired News. Other clients include Technorati, Creative Commons, Macromedia, the Electronic Frontier Foundation, and National Public Radio.
Jeffrey specializes in the integration of content, graphic design, and technology from a user-centered perspective.
" ["post_title"]=> string(45) "Jeffrey Veen - Designing our way through data" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(825) "
Web Directions South 2008, Sydney Convention Centre, September 26 9.10am.
The hype around Web 2.0 continues to increase to the point of absurdity. We hear all about a rich web of data, but what can we learn from these trends to actually apply to our designs? You’ll take a tour through the past, present, and future of the web to answer these questions and more:
What can we learn from the rich history of data visualization to inform our designs today?
How can we do amazing work while battle the constant constraints we find ourselves up against?
How do we really incorporate users into our practice of user experience?
User interface design is an iterative process - the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.
The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design.
The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process.
About Daniel Burka
Daniel is the creative director at Digg, a founder of Pownce, and a founder of the Canadian web firm silverorange.
At silverorange, Daniel worked with a wide range of clients including Mozilla, Ning, Revision3, and Sloan. He’s since been lured to San Francisco after Kevin Rose dangled the prospect of In ‘N Out burgers and the opportunity to develop the user experience for the social news website Digg. As Digg’s creative director, Daniel has helped the site grow from a niche technology news site into one of the leading media services on the web with a massive and passionate community. Recently, along with Leah Culver and Kevin, Daniel helped found Pownce - a social network that lets you share files, events, messages, and links with your friends. Daniel works on feature development and the user interface of Pownce.
" ["post_title"]=> string(47) "Daniel Burka - The why and how: UI case studies" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(1187) "
A presentation given at Web Directions North, Vancouver Canada, January 31 2008.
User interface design is an iterative process - the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.
The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design.
The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process.
We’re at an exciting time in the development of web-based interfaces — along with a maturing front-end toolkit (CSS & JavaScript), there are so many technologies, trends and exciting ideas emerging that are enabling us to push the boundaries of interface design.
Author, designer and code cowboy Cameron Adams will explore some of these areas and how they will apply to our development of online interfaces, including: the possibilities of front-end customisation, application interfaces, browser-native vector graphics, and the general duty of all web developers to make things interesting.
About Cameron Adams
Cameron Adams — The Man in Blue — melds a background in Computer Science with over eight years experience in graphic design to create a unique approach to interface design. Using the latest technologies, he likes to play in the intersection between design and code to produce innovative but usable sites and applications.
In addition to the projects he’s currently tinkering with, Cameron writes about the Internet and design in general on his well respected weblog, and has written several books ranging in topics from JavaScript, to CSS, and design. His latest publication — Simply JavaScript — takes a bottom-up, quirky-down approach to the basics of JavaScript coding.
" ["post_title"]=> string(44) "Cameron Adams - The future of web interfaces" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(851) "
A presentation given at Web Directions North, Vancouver Canada, January 31 2008.
We’re at an exciting time in the development of web-based interfaces — along with a maturing front-end toolkit (CSS & JavaScript), there are so many technologies, trends and exciting ideas emerging that are enabling us to push the boundaries of interface design.
Author, designer and code cowboy Cameron Adams will explore some of these areas and how they will apply to our development of online interfaces, including: the possibilities of front-end customisation, application interfaces, browser-native vector graphics, and the general duty of all web developers to make things interesting.
We're sorry, but slides and podcast for this presentation are unfortunately not available.
Session description
Everyone wants an “intuitive” interface: the users, the designers, and the content publishers. But building them is hard. User Interface Engineering’s recent research has given insight into why it’s hard and how to get past major obstacles.
To build an “intuitive” interface, a designer has to do two things: (1) Take complete advantage of what the user already knows, so what they see is completely familiar to them and (2) make the act of learning anything new completely imperceptible to the user. It turns out, if the interface requires the user to realize they are learning something, the “intuitive” label disappears instantly.
In this talk, Jared will show:
How users need both tool knowledge and domain knowledge to complete their tasks
How simple problems with designs can cause big problems for users
What successful teams are doing to create experiences that delight
Jared will show examples from Microsoft Word, MSN, Google Talk, Flickr, Avis, and many more.
About Jared Spool
Software developer and programmer Jared founded User Interface Engineering in 1988. He has more than 15 years of experience conducting usability evaluations on a variety of products, and is an expert in low-fidelity prototyping techniques.
Jared is on the faculty of the Tufts University Gordon Institute and teaches seminars on product usability. He is a member of SIGCHI, the Usability Professionals Association, the Association for Computing Machinery, and the IEEE. Jared is a recognized authority on user interface design and human factors in computing. He is a regular tutorial speaker at the annual CHI conference and Society for Technical Communications conferences around the country.
" ["post_title"]=> string(51) "Jared Spool – What Makes a Design Seem Intuitive?" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(1311) "
A presentation given at Web Directions North, Vancouver Canada, January 30 2008.
Everyone wants an “intuitive” interface: the users, the designers, and the content publishers. But building them is hard. User Interface Engineering’s recent research has given insight into why it’s hard and how to get past major obstacles.
To build an “intuitive” interface, a designer has to do two things: (1) Take complete advantage of what the user already knows, so what they see is completely familiar to them and (2) make the act of learning anything new completely imperceptible to the user. It turns out, if the interface requires the user to realize they are learning something, the “intuitive” label disappears instantly.
In this talk, Jared will show:
How users need both tool knowledge and domain knowledge to complete their tasks
How simple problems with designs can cause big problems for users
What successful teams are doing to create experiences that delight
Jared will show examples from Microsoft Word, MSN, Google Talk, Flickr, Avis, and many more.
Since the advent of personal computing, we’ve been tied to one place — typically sitting at a desk, with a keyboard and mouse, and in isolation. Even the advent of the web and the wifi-enabled laptop hasn’t much changed this quarter century old paradigm. But with the rise of mobile phones and devices like the Nintendo Wii and PSP featuring first class web browsing, our experience of the web will change dramatically over the coming years. In this context, which design and user experience patterns and techniques we’ve developed over the last 15 years hold up? And… which break?
In this session, Dave Shea and John Allsopp consider the challenges we’ll face as the web devolves onto a myriad devices, and the web is “always on” wherever we are.
About John Allsopp
Successful software developer, long standing web development speaker, writer, evangelist and expert, John has spent the last 15 years working with and developing for the web. As the head developer of the leading cross platform CSS development tool Style Master, and developer and publisher of renowned training courses and learning resources on CSS and standards based development, John is widely recognized as a leader in these fields.
As a presenter and educator, John speaks frequently at conferences around Australia and the world. His idiosyncratic blog Dog or Higher covers a broad range of subjects, particularly in technology and innovation, and is widely read and referenced.
About Dave Shea
Dave Shea is the creator and cultivator of the highly influential web site csszengarden.com, and co-author of the recently-published Zen of CSS Design (New Riders, 2005).
The founder and design lead of Bright Creative in Vancouver, BC, Dave also writes for a large global audience of web designers and developers on his popular weblog, mezzoblue.com. His sites have won multiple awards, including Best of Show 2004 at the South by Southwest Interactive conference in Austin, TX.
He speaks internationally at design and technology industry conferences, on top of being an organizer of Web Directions.
" ["post_title"]=> string(92) "John Allsopp & Dave Shea – Where’s Your Web At? Designing for the Web Beyond the Desktop" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(1159) "
A presentation given at Web Directions North, Vancouver Canada, January 31 2008.
Since the advent of personal computing, we’ve been tied to one place — typically sitting at a desk, with a keyboard and mouse, and in isolation. Even the advent of the web and the wifi-enabled laptop hasn’t much changed this quarter century old paradigm. But with the rise of mobile phones and devices like the Nintendo Wii and PSP featuring first class web browsing, our experience of the web will change dramatically over the coming years. In this context, which design and user experience patterns and techniques we’ve developed over the last 15 years hold up? And… which break?
In this session, Dave Shea and John Allsopp consider the challenges we’ll face as the web devolves onto a myriad devices, and the web is “always on” wherever we are.
Ajax brought about a host of new possibilities in online interfaces, but where are we going next? Cameron Adams will look at the evolution of dynamic interfaces; interfaces that truly meet the needs of all their users. Through the careful use of Web Standards, client-side scripting, and server-side intelligence, it’s possible to create interfaces that shape, adapt to, and predict a user’s needs.
Cameron will also be examining how the emergence of browser-based technologies such as Canvas and SVG will change the way we think about interaction on the Web.
Cameron Adams – The Man in Blue – melds a background in Computer Science with over eight years experience in graphic design to create a unique approach to interface design. Using the latest technologies, he likes to play in the intersection between design and code to produce innovative but usable sites and applications.
In addition to the projects he’s currently tinkering with, Cameron writes about the Internet – and design in general – on his well respected weblog, and has written several books ranging in topics from JavaScript, to CSS, and design.
" ["post_title"]=> string(44) "Cameron Adams - The future of web interfaces" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(647) "
A presentation given at Web Directions South, Sydney Australia, September 27 2007.
Ajax brought about a host of new possibilities in online interfaces, but where are we going next? Cameron Adams will look at the evolution of dynamic interfaces; interfaces that truly meet the needs of all their users. Through the careful use of Web Standards, client-side scripting, and server-side intelligence, it’s possible to create interfaces that shape, adapt to, and predict a user’s needs.
Web Usability is far more complex than User Testing and Interaction Design alone. And while interface design is an important consideration, there’s more to a usable site than what’s on the surface.
We all know the importance of accessibility and web standards, so let’s take that knowledge one step further and into the realm of usability. In this session Lisa Herrod will redefine the common definition of usability by introducing a greater focus on accessibility and web standards. By taking a more holistic approach you will soon see why usability is more than skin deep.
Lisa Herrod is the Principal Usability Consultant at Scenario Seven. The primary focus of her work is web usability, which she believes incorporates much more than just user testing. Drawing on a variety of disciplines, Lisa takes an holistic approach to web usability incorporating user research, accessibility, interaction design and web standards development.
Having started in the web during the last century, Lisa is occasionally caught making jokes about font tags, layout tables and shims. Nobody ever laughs.
" ["post_title"]=> string(44) "Lisa Herrod - Usability: more than skin deep" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(824) "
A presentation given at Web Directions South, Sydney Australia, September 28 2007.
Web Usability is far more complex than User Testing and Interaction Design alone. And while interface design is an important consideration, there’s more to a usable site than what’s on the surface. We all know the importance of accessibility and web standards, so let’s take that knowledge one step further and into the realm of usability. In this session Lisa Herrod will redefine the common definition of usability by introducing a greater focus on accessibility and web standards. By taking a more holistic approach you will soon see why usability is more than skin deep.
The web is finally moving beyond simple html. How can you make rich web-based user experiences that don’t surprise or aggravate your users? When should you use AJAX, when should you use Flash, and when should you mix the two? What are the opportunities and pitfalls when creating richer web interfaces? In this talk, Jonathan will argue that Flash and AJAX are complementary tools in the web developers’ toolbox, and that building effective web experiences often requires a blending of the two technologies.
Jonathan Boutelle is the CTO for Slideshare.net, a social site for sharing PowerPoint and other types of slideshows. Built on Ruby-on-Rails, SlideShare makes generous use of both AJAX and Flash. Prior to this, Jonathan was the the technical architect of MindCanvas, a rich online survey application for design research that also relies on both AJAX and Flash. Jonathan specializes in architecting rich web experiences, using whatever technologies are most suitable for the task.
Jonathan’s introduction to computer science was working in the lab of Andy Van Dam (the pioneering computer graphics researcher at Brown University), where he learnt how building stunning experiences meant thinking about both art and technology. His experience has included working in data visualization systems and business to business e-commerce. Jonathan writes an occasional rant on his blog.
" ["post_title"]=> string(56) "Jonathan Boutelle - Ajax or Flash: what's right for you?" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(765) "
A presentation given at Web Directions South, Sydney Australia, September 27 2007.
The web is finally moving beyond simple html. How can you make rich web-based user experiences that don’t surprise or aggravate your users? When should you use AJAX, when should you use Flash, and when should you mix the two? What are the opportunities and pitfalls when creating richer web interfaces? In this talk, Jonathan will argue that Flash and AJAX are complementary tools in the web developers’ toolbox, and that building effective web experiences often requires a blending of the two technologies.
Innovation is intensifying off the browser — the things we use everyday are increasingly controlled by touch, gesture and voice. And we, as interaction designers, are faced with a challenge that’s the opposite of our browser-based one-man-shop: there’s suddenly a gulf of production between our concept and the final product; the means of production is as tricky to navigate as a roster of Tolstoy characters; mistakes are expensive; and everyone speaks a different language. Sound dangerous? Sound exciting?Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
About Hannah Donovan
Hannah Donovan is a Canadian interaction designer living in London. She led design at Last.fm for five years, and before that worked agency-side designing digital campaigns. Since leaving Last.fm this spring, Hannah’s become an independent product designer focused on ways to make music better on the web. When she’s not busy with new work, Hannah contributes to spacelog.org and plays cello with a real orchestra as well as a comedy orchestra.Follow Hannah on Twitter:@Han" ["post_title"]=> string(46) "Hannah Donovan - Designing without the browser" ["post_category"]=> string(1) "0" ["post_excerpt"]=> string(456) "
Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
Donovan argues the processes for the future lie in our more material-based graphic designer pasts, and our cousin disciplines of industrial design and architecture. After a decade of honing our newfangled browser-based skills, learn how to dust off and sharpen the tools of our roots.
HTML5 and CSS3 are the newest stars of the web: the cornerstones of progressive enhancement, the future of online video, the easiest way to build web applications for desktop and mobile devices, and a brilliant foundation upon which we can add complex interaction and animation layers with javascript and Canvas; happily — thanks to much-improved browser support — we can now use them. In this session, Dan Rubin will show you who’s already taking advantage of these latest additions to our toolbox, what this means for interface designers, and how you can bring the same techniques to your projects.
In this talk I’d like to reflect on my almost 20 years as an interaction designer — the things I’ve learned along the way, and the things I wish I would have learned at Interaction Design School, if such a thing had existed back then. Along the way we’ll review some of the 101 things we all should have learned in Interaction Design School, sourced from ixd101.com (the blog I share with Matt Morphett), and beyond.
If you work on the web, it was hard to miss the announcement of Google Wave in May. It was especially exciting because this project, designed to leapfrog current modes of online communication, was developed right here in Australia by a Sydney based team. Wave’s interface designer — Web Directions favourite, Cameron Adams — will give us some unique insights into the challenges of bringing such an innovative product to fruition, the problems you face in designing a desktop application in the browser, and how to nurture a startup culture inside a large company. Cameron has given some truly memorable presentations at previous Web Directions — this keynote drawing from his experiences as part of the Google Wave team will be no exception.
Web Directions South 2008, Sydney Convention Centre, September 26 1.40pm.
User interface design is an iterative process — the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.
The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design.
The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process.
Web Directions South 2008, Sydney Convention Centre, September 26 9.10am.
The hype around Web 2.0 continues to increase to the point of absurdity. We hear all about a rich web of data, but what can we learn from these trends to actually apply to our designs? You’ll take a tour through the past, present, and future of the web to answer these questions and more:
What can we learn from the rich history of data visualization to inform our designs today?
How can we do amazing work while battle the constant constraints we find ourselves up against?
How do we really incorporate users into our practice of user experience?
A presentation given at Web Directions North, Vancouver Canada, January 31 2008.
User interface design is an iterative process — the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.
The case studies will examine specific user interface challenges that have arisen and will chop them up into their various bits. How do I identify a challenge? What is the best approach for getting started? How do I solve the problem conceptually and technically? How will I know if I solved the challenge successfully? Case studies have been selected that are especially pertinent outside of their specific contexts to help you in your everyday UI design.
The presentation will focus on design inspiration, decision-making processes, technical solutions, and learning from missteps as part of a designer’s iterative process.
A presentation given at Web Directions North, Vancouver Canada, January 31 2008.
We’re at an exciting time in the development of web-based interfaces — along with a maturing front-end toolkit (CSS& JavaScript), there are so many technologies, trends and exciting ideas emerging that are enabling us to push the boundaries of interface design.
Author, designer and code cowboy Cameron Adams will explore some of these areas and how they will apply to our development of online interfaces, including: the possibilities of front-end customisation, application interfaces, browser-native vector graphics, and the general duty of all web developers to make things interesting.
A presentation given at Web Directions North, Vancouver Canada, January 30 2008.
Everyone wants an “intuitive” interface: the users, the designers, and the content publishers. But building them is hard. User Interface Engineering’s recent research has given insight into why it’s hard and how to get past major obstacles.
To build an “intuitive” interface, a designer has to do two things: (1) Take complete advantage of what the user already knows, so what they see is completely familiar to them and (2) make the act of learning anything new completely imperceptible to the user. It turns out, if the interface requires the user to realize they are learning something, the “intuitive” label disappears instantly.
In this talk, Jared will show:
How users need both tool knowledge and domain knowledge to complete their tasks
How simple problems with designs can cause big problems for users
What successful teams are doing to create experiences that delight
Jared will show examples from Microsoft Word, MSN, Google Talk, Flickr, Avis, and many more.
A presentation given at Web Directions North, Vancouver Canada, January 31 2008.
Since the advent of personal computing, we’ve been tied to one place — typically sitting at a desk, with a keyboard and mouse, and in isolation. Even the advent of the web and the wifi-enabled laptop hasn’t much changed this quarter century old paradigm. But with the rise of mobile phones and devices like the Nintendo Wii and PSP featuring first class web browsing, our experience of the web will change dramatically over the coming years. In this context, which design and user experience patterns and techniques we’ve developed over the last 15 years hold up? And… which break?
In this session, Dave Shea and John Allsopp consider the challenges we’ll face as the web devolves onto a myriad devices, and the web is “always on” wherever we are.
A presentation given at Web Directions South, Sydney Australia, September 27 2007.
Ajax brought about a host of new possibilities in online interfaces, but where are we going next? Cameron Adams will look at the evolution of dynamic interfaces; interfaces that truly meet the needs of all their users. Through the careful use of Web Standards, client-side scripting, and server-side intelligence, it’s possible to create interfaces that shape, adapt to, and predict a user’s needs.
A presentation given at Web Directions South, Sydney Australia, September 28 2007.
Web Usability is far more complex than User Testing and Interaction Design alone. And while interface design is an important consideration, there’s more to a usable site than what’s on the surface. We all know the importance of accessibility and web standards, so let’s take that knowledge one step further and into the realm of usability. In this session Lisa Herrod will redefine the common definition of usability by introducing a greater focus on accessibility and web standards. By taking a more holistic approach you will soon see why usability is more than skin deep.
A presentation given at Web Directions South, Sydney Australia, September 27 2007.
The web is finally moving beyond simple html. How can you make rich web-based user experiences that don’t surprise or aggravate your users? When should you use AJAX, when should you use Flash, and when should you mix the two? What are the opportunities and pitfalls when creating richer web interfaces? In this talk, Jonathan will argue that Flash and AJAX are complementary tools in the web developers’ toolbox, and that building effective web experiences often requires a blending of the two technologies.