Presentations about mobile
Podcasts, slides, videos and more
In this session, Michael Honey and Tim Riley answer the question “web or native?” from business, product design and development perspectives.
This session will describe in length a boilerplate you can use for developing your own apps aimed at A grade mobile devices and tablets.
How do you approach designing experiences that span multiple platforms and devices, contexts and roles to meet the evolving needs of our audiences?
In this talk I will describe the work we’re doing to ensure that the standards-based Web wins again — developing new technologies, extending Web standards, and shipping great products on all kinds of devices. I’ll talk about the challenges we face and what people who care about competition and freedom can do to help.
If this year is all about the mobile space maturing, then your web skills are where it’s at and a key player is PhoneGap, which supercharges your code and gets you into the app store(s).
This talk will discuss where ubiquitous computing is today, some changes we can already see happening, and how we can begin to think about the implications of these technologies for design, for business and for the world at large.
In this session, Wendy Chisholm will help you understand the challenges to and solutions for creating accessible apps with web technologies. Wendy will cover WAI-ARIA, accessibility and HTML5, as well as some common accessibility pitfalls when designing and developing applications, particularly on mobile and tablet devices.
In this session, Jonathan Stark takes an in depth look at several mobile frameworks, including JQTouch, JQuery Mobile and SenchaTouch, comparing and contrasting their approaches, and most appropriate uses. As a developer looking to tailor experiences and applications for the mobile web, this will be an invaluable session.
After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.
This keynote will focus on the unique potential offered to web developers — the ability to use the web platform to build compelling applications that reach across different devices, scenarios and environments. In discussing the approaches necessary to deliver great experiences across all these spaces, we will also uncover unique opportunities in a platform that reaches from mobile phones to the biggest display screen in your house.
Developers have long been able to use an array of debugging, profiling and other testing tools to ensure application quality and performance. More recently, web developers have started to rely on increasingly sophisticated tools to help test their web sites and applications. But particularly in the mobile space, when developing sophisticated applications with web technologies, testing presents significant challenges.
In this talk, Juliette Melton will guide you through how to use some great existing research methods in a mobile context, how to incorporate some new (and fun!) methods into your arsenal, and propose next generation tools and services to make mobile user experience research even better.
The average size of an adult human’s finger pad is 10-14mm. The average size of a cursor or stylus tip is 1-2mm. That fact alone means that designing native touchscreen apps is an entirely different thing than designing web, desktop, or even traditional mobile apps. This talk outlines the most important concepts, guidelines, and practices to keep in mind when designing with fingers and hands in mind. We’ll cover interaction zones (where it’s easiest for fingers to reach), touch targets (size and distance apart), kinesiology (how fingers can bend, move, and stretch), and signaling (how users can become aware of gestures).
We’ve heard it all before… prototype, prototype, prototype. It’s a standard step in almost any design process — but often the first step skipped in time and budget constrained projects. While prototyping is considered a standard step in any UX design process, it is an *essential* part of the mobile UX process. This talk will outline why prototyping is essential to part of the mobile UX process and how prolific prototyping is a necessary step for designers keen to grow the ruthless editing skills necessary to craft successful mobile experiences.